tag:blogger.com,1999:blog-46246767096052777342024-03-05T16:31:34.952-08:00Yin Shiuan's Blog_I Have A CG DreamAnonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.comBlogger758125tag:blogger.com,1999:blog-4624676709605277734.post-10291200287804822212019-03-10T08:27:00.000-07:002019-03-10T08:27:45.107-07:00GenieFirst sketch of 2019. :)
This is my fan art of Aladdin movie. I'm just so curious how they deal with his skin color in the movie. LOL
I use Blender and ZBrush for modeling, Substance Designer for texturing(gold and clay), Blender for rendering. Hope you like it.
Cycles render
Eevee render (real-time)
Blender 2.8 viewport demo
Substance Designer Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-22465072135733804752019-03-10T08:20:00.001-07:002019-03-10T08:21:37.158-07:00Audi Engine - Substance Designer
Finally, squeeze some time to create my new personal work. I always wanted to make my own substance designer work. (most of my work before was for client's project, such as MHW, RE7, etc) This time, I want to create a little different material. So, here is my Audi engine. 100% substance designer. Everything here just a simple plane + substance material. Rendered by Iray and Toolbag, enjoy it.Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-51346330415849915012018-05-20T10:43:00.006-07:002018-05-20T10:45:56.613-07:00Meet Cable Hello there.
This is my fan art of Deadpool 2 - Meet Cable.
Hope you enjoy the movie and my artwork.
Cheers.:)
Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-48606229854614169532018-05-20T10:37:00.003-07:002018-05-20T10:38:08.515-07:00Meet Cable Skin Texture (WIP)The first progress of skin texture.
A little different thing this time is that, no photo projection. All
the textures are done inside substance painter. Almost fully
procedural, the only hand painting is the mask.
I'm still tweaking the texture for now, but this way can give me a
lot of flexibility for texturing. Just waiting for substance painter can
fully support UDIM system in the futureAnonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-70121985088020968542018-05-20T10:34:00.003-07:002018-05-20T10:46:26.933-07:00Meet Cable head modeling (WIP)I think it's time to reveal the whole face of the Cable.
I've been working on the likeness and hair for a while. Everything still WIP, tones of stuff need to tweak. Hope I can start texture as soon as possible. Same as before, no texture for skin yet, only displacement map for now.
BTW, this is the first time I hope a movie can be released later~ LOL
Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-30963416319622341602018-04-08T07:35:00.003-07:002018-05-20T10:46:44.401-07:00Meet Cable WIP 20180408
Slowly update this project now.
Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-14423977481626224982018-03-04T02:23:00.001-08:002018-03-04T02:25:03.913-08:00Meet Cable WIP 20180304Hi there.
Didn't do a personal work for a long time. Here is a sneak peek of my latest personal project.
Everything still work in progress for now. I'll keep updating this page in the future. Hope I can finish this project as soon as possible.:D
好長的一段時間,因為工作的關係,一直沒有時間與機會製作這樣的作品。現在一切都還在製作中,希望之後能有時間繼續完成。 :D
Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-82025351252391742352018-02-03T01:06:00.000-08:002018-02-03T01:10:25.540-08:00Monster Hunter World
Hi
It's my great pleasure to announce my second AAA credits - Monster Hunter World!
We've done tones of substance materials and props for this project. Like rock, cliff, grass, moss, forest mud, fungus, meat, ice, lava, etc. The most different thing(and most exciting as well) is that we're using substance designer to create fully procedural material for all the environment this time.
Anonymoushttp://www.blogger.com/profile/04867233131537457968noreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-84055484591167815602017-12-31T05:30:00.002-08:002017-12-31T05:30:18.293-08:00Happy 2018!Happy 2018!
2018 is coming. Thanks to everyone this year, and hope we have a great new year!
Happy New Year!
2018 就要到來了,希望新的一年大家能夠有更好的發展。
2018新年快樂!
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-90711881025324463472017-06-14T07:24:00.001-07:002017-06-14T07:24:41.705-07:00ZBrush 4R8: Available Now! ZBrush 4R8 World Premiere
ZBrush 4R8 Streaming Event Full Broadcas:
New Features:
Gizmo 3D
Transform Multiple Subtools at Once
Deformations
Interactive Primitives
Alpha 3D
Multi Vector Displacement Mesh
Lazy Mouse 2.0
IMM Selector: Brush Content Management
3D Text & Vector Shape Creator
Multiple Language Support
New Lightbox w/ 3D Content
Updated User Interface
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-16571111124504017962017-03-01T09:02:00.001-08:002017-03-01T09:02:30.345-08:00Resident Evil 7 T-ShirtToday I'm very surprised to receive a T-shirt from Capcom resident evil 7 team.You'll know the meaning of the text if you play the game, right? LOL今天意外地收到一件來自Capcom惡靈古堡7團隊所寄來的T-shirt。有玩過的人就知道上面所寫的意思。XD
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-77036371695050681772017-02-10T23:26:00.003-08:002017-02-10T23:26:33.266-08:00 Marmoset Toolbag 3.02 Marmoset Toolbag 3.02
*Material Animation
*Refraction Shader
and more.
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-64209325307241223842017-02-10T23:24:00.001-08:002017-02-10T23:24:10.034-08:00Fluid PaintFluid Paint - Quite funny stuff. :D
http://david.li/paint/
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-87391057678263775652017-01-29T00:12:00.000-08:002017-01-29T00:12:19.323-08:00Resident Evil 7 CreditFinally!
I've been waiting for more than a year.
We've a very tough situation for this project. The schedule is tight and the work is hard but we did! We did a really good job! Thanks for all team members, the glory is for everyone!
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-24392899611689704952017-01-27T22:03:00.002-08:002017-01-27T22:03:24.841-08:00新年快樂新年快樂啊!
祝大家在新的一年,身體健康,事事順利,天天開心!
2017 新年快樂! Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-23138538746429677672016-10-26T07:46:00.001-07:002016-10-26T07:46:31.424-07:00Asia University International Workshop
This is my pleasure to be involved in Asia University International Workshop. A great experience with faculty members and students of the Department of Digital Media Design. Thanks to Playerium and Asia University for giving this great chance. I'm looking forward to see you again. :)
http://www.asia.edu.tw/news1_detail.php?no=24677
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-24148146451566180492016-10-24T10:40:00.002-07:002016-10-24T10:40:29.670-07:00Introducing: Marmoset Toolbag 3Introducing: Marmoset Toolbag 3 from Marmoset Co on Vimeo.
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-91005142133416440302016-10-24T10:39:00.002-07:002016-10-24T10:39:40.641-07:00Dynamic projection mapping onto deforming non-rigid surface Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-79624430294379616712016-10-02T06:08:00.002-07:002016-10-02T06:10:27.469-07:00Pixologic unveils ZBrush 4R8
http://www.cgchannel.com/2016/10/pixologic-announces-zbrush-4r8/Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-27342581254513731812016-10-02T06:05:00.002-07:002016-10-02T06:05:46.598-07:00Blender 2.78 is out
https://www.blender.org/features/2-78/
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-80042563619408403762016-09-08T09:43:00.000-07:002016-09-08T09:44:34.942-07:00Resident Evil VII: Photogrammerty - Real-time charactersUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-22434986397055264282016-09-05T10:07:00.002-07:002016-09-05T10:07:23.889-07:00Wrap3 is ReleasedWrap3 is Released from Neo307 on Vimeo.
http://www.russian3dscanner.com/
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-90456957493256238522016-09-05T10:06:00.002-07:002016-09-05T10:06:25.773-07:00CREASE+ trailer betaUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-6389636712165533462016-08-27T05:34:00.001-07:002016-08-27T05:34:41.126-07:00CREASE+ 2.1 TRAILERUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4624676709605277734.post-85881508020136994732016-08-14T00:09:00.003-07:002016-08-14T00:09:39.161-07:00Scan Blending Demo in Substance Painter Unknownnoreply@blogger.com0