Tuesday, July 27, 2010
Monday, July 26, 2010
Saturday, July 24, 2010
Tomas Pettersson joins Pixologic!
Wow!
Tomas Pettersson, the author of Sculptris was joined Pixologic team!
Sculptris的作者,27歲的瑞典研究生,現在加入Pixologic的開發團隊了!本來作者沒打算將Sculptris商品化,不過現在看起來可能成為Pixologic的旗下的新產品了。
Thursday, July 22, 2010
http://www.exotools.net/MainContent/MainContent.html#INTRO2
A new constraining paradigm with true multi-directional capability.
Great! Maya rigging a sigle way was not anymore!
新的constrain plugin for Maya,讓以往繁複的rigging變得更簡單了!
Very amazing multiphysics fluid!
Lagoa Multiphysics 1.0 - Teaser from Thiago Costa on Vimeo.
Amazing!!
The author is Thiago Costa. Terrible man!
Friday, July 16, 2010
Leatest team work project_Alicia_OP
Hi there!
This animation is my latest team work project. It belongs to Tatung University(大同大學).
It is a OP animation for our PS3 game called "Alicia".
Seven people produce 31 second animation in 12 day(storyboard, model, texture, animation, lighting, effects, rendering and compositing).
Hope you like it! Cheers^ ^!
哈嘍,前一陣子我們的案子算是做完了,這是我們遊戲"Alicia"的OP動畫。隸屬大同大學,總共七個人(其他人繼續負責遊戲製作),只有十二天左右,製作出約31秒的OP動畫,從storyboard開始一直到最後的後製合成(角色沿用之前做好的遊戲角色,所以角色模型和貼圖製作不算在內)。共十個cuts,只用一台電腦一路render到完成,同時還要拿它來工作(就是我在用的電腦啦 |||)。
這次能在這麼趕的時間之內完成,有一點剛好是因為我去日本那次,和日本一間公司交流時他們有提到曾經接過一個很趕的案子,不到一個月的時間要製作17秒的全3D足球動畫廣告,那時候就有提到一些有關他們製作流程分配上的一些做法。我想說正巧我們也遇到類似的情形(還要更趕),看能不能也有樣學樣。以結果來看我還挺滿意的,並不是作品品質多高讓我滿意,而是在團體製作上,流程與工作與時間的分配和安排,在結果上讓我算滿意。這對我來說也算是個嘗試吧。^ ^ 前製真的很重要啊,這次的製作PreViz真的是影響至深哪!
非常感謝共同製作的同事們,沒有他們的話是不可能製作出這段OP動畫的。不論作品如何,都希望你們會喜歡。^ ^
Friday, July 9, 2010
Thursday, July 8, 2010
fxguidetv 085
Watch:
http://media.fxguide.com/fxguidetv/fxguidetv-ep085.mov
Breaks down some of the work done in Nuke for Alice in Wonderland.
Wednesday, July 7, 2010
Video Copilot new tutorial: Particle Shadows
Cast realistic shadows from a 3D Particle System.
Includes work-flow tips and setup for custom sprites.
Watch:
http://www.videocopilot.net/tutorial/particle_shadows/
More about AE tutorials:
http://www.videocopilot.net/
Tuesday, July 6, 2010
Monday, July 5, 2010
Sunday, July 4, 2010
Job! Give me a job!
Hi, there!
Recently, I tried to find a new job, but still not a good news for me....
This new model is my latest work, built by an interview test(modeling). It was fully completed by Maya2009, and spent my 28 hours.
They said I had passed the test, BUT.....now, no further reply anything to me......= =
Ok! I want to finish this model, may be it will be my new personal work. Textureing!
現在的工作也進入尾聲了,最近剛把專案完成,該是找新工作的時候了。
之前有去面試一家公司,台灣三大動畫公司之一,當時他們要求我做個測驗,這些就是那次測驗的圖。測驗條件其實是要求製作某個人物(臉部模型),且全部用Maya製作,計錄所花費的工時。這個模型全部在Maya2009完成,共花費我大約28小時左右。結果他們是說通過測驗了啦,但到現在卻沒再跟我做任何聯繫,完全音訊全無.....= =我想我還要再去找其他家公司面試吧。
最近想說乾脆把這個角色做完,現在正在製作貼圖中。
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