Wednesday, August 25, 2010
CityEngine_National Geographic Asia -"Megacities"
http://www.procedural.com/showcases/showcase/national-geographic-megacities.html
For National Geographic Asia's "Megacities - Kaohsiung(高雄)" episode Worlds Away Productions was tasked with creating a digital 3d model of the city of Kaohsiung in Taiwan for use in 6 CGI sequences.
Wow! That;s my country! ^ ^
國家地理頻道(亞洲),用CityEngine製作台灣高雄的一段影片。
Thursday, August 19, 2010
Cool fluid show! emPolygonizer2
emPolygonizer2 Official Release Video "go ahead, mesh my day!" from Eric Mootz on Vimeo.
Cool Softimage fluid addon.
Wednesday, August 11, 2010
ZBrush 4.0 Unleashed!!
Features:
ZProjects
* Save all loaded tools, document size, light, material, timeline and render settings in one click.
* ZBrush 4 even includes sample projects to help you discover new features.
Best Preview Render
* Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
* Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
* Render for still images or animations.
Project presentation
* Timeline for more than just simple turntables and animations.
* Keyframe management: copy, move, etc.
* Audio support with color beats for manual animation synchronization.
* Fade in/out and cut keyframes for nice transitions.
* Ease in/out keyframes.
* MDD animation file format support for exporting and importing animation.
* Animation-capable layers, Tools, ZSpheres, background and more.
Concept creation
* Shadow Box for free-form creation.
* Move Elastic Brush to create stretch-free extrusions.
* Reproject improved for more finely tuned control of the results.
* Mannequin for quick scene setup.
* TransPose units to help you in proportions and sizes.
Hard Sculpting
* Clip brushes for slicing your models.
* By Radius and By Polygroups modes for the Clip brushes.
* Shadow Box to create original sculpting bases, combined with radial symmetry.
* New Strokes: Circle, Square, Curves.
Major brushes:
* MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
* Deco brushes, turn, spin - perfect for creative patterns!
* Clay Buildup will be your new Clay brush for the rough sculpting.
* Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.
Strokes:
* Roll mode improved with the Roll distance.
* New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
* Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.
Pipeline and Productivity
* GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
* GoZ SDK for integrating GoZ in additional software packages.
* Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
* SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
* Solo mode to quickly isolate the current SubTool.
3D Painting and Materials
* PolyPaint Layers for more freedom in 3D painting.
* SpotLight to edit textures on the fly and then use them to paint by projection.
* Gradient transparency for anti-aliased transparency in PolyPainting.
* New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
* New Fresnel and SSS settings for more realistic materials!
* New Blinn Specular added to the default shader for a better skin specular effect.
* Large number of blending modes between materials: Add, Subtract, difference, darken, etc.
Misc
* Topology auto masking to protect closed areas which are not directly connected.
* Elasticity settings to stretch your model without stretching the topology.
* Orientation settings: rotate your alphas while sculpting.
* Tile alphas for more creativity with brushes.
* Non-Square alphas are supported, avoiding distortions.
* Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
* Relax Deformation: relax your topology without altering the shape.
* Inflate Balloon Deformation for a variation of the relax deformation.
* Deformations are now in real-time when moving the sliders, giving you live feedback.
* New File menu to manage all content.
Plugins
* Decimation Master is now 64bits.
* Original size is kept when exporting with 3D Print Exporter.
* Unwrap all SubTools at once with UVMaster.
* New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
* Various additions in SubTool Master and TransPose Master.
ZBrush4 Videos:
http://www.pixologic01.com/zbrush/f..._med_final3.f4v
http://www.pixologic01.com/zclassro...o/timeLine1.f4v
http://www.pixologic01.com/zclassro...imateExpose.f4v
http://www.pixologic01.com/zclassro...ate3Dlayers.f4v
http://www.pixologic01.com/zclassro...4/video/BPR.f4v
http://www.pixologic01.com/zclassro...mannequins2.f4v
http://www.pixologic01.com/zclassro...mannequins1.f4v
http://www.pixologic01.com/zclassro...CircleMasks.f4v
http://www.pixologic01.com/zclassro...dCurveMasks.f4v
http://www.pixologic01.com/zclassro...brushRadius.f4v
http://www.pixologic01.com/zclassro.../movElastic.f4v
http://www.pixologic01.com/zclassro...oxReference.f4v
http://www.pixologic01.com/zclassro...xResolution.f4v
http://www.pixologic01.com/zclassro...owBoxBasics.f4v
http://www.pixologic01.com/zclassro...owBoxAlphas.f4v
http://www.pixologic01.com/zclassro...ngShadowBox.f4v
http://www.pixologic01.com/zclassro...BoxAndMasks.f4v
http://www.pixologic01.com/zclassro...ndClipBrush.f4v
http://www.pixologic01.com/zclassro...ClipBrushes.f4v
http://www.pixologic01.com/zclassro...MakerBasics.f4v
http://www.pixologic01.com/zclassro...rush4_GoZ_1.f4v
http://www.pixologic01.com/zclassro...ndClipBrush.f4v
http://www.pixologic01.com/zclassro...decoBrushes.f4v
http://www.pixologic01.com/zclassro...Topological.f4v
http://www.pixologic01.com/zclassro...o/alphaRoll.f4v
http://www.pixologic01.com/zclassro...alphaTiling.f4v
http://www.pixologic01.com/zclassro...o/timeLine1.f4v
http://www.pixologic01.com/zclassro...imateExpose.f4v
http://www.pixologic01.com/zclassro...ate3Dlayers.f4v
http://www.pixologic01.com/zclassro...4/video/BPR.f4v
http://www.pixologic01.com/zclassro...mannequins2.f4v
http://www.pixologic01.com/zclassro...mannequins1.f4v
http://www.pixologic01.com/zclassro...CircleMasks.f4v
http://www.pixologic01.com/zclassro...dCurveMasks.f4v
http://www.pixologic01.com/zclassro...brushRadius.f4v
http://www.pixologic01.com/zclassro.../movElastic.f4v
http://www.pixologic01.com/zclassro...oxReference.f4v
http://www.pixologic01.com/zclassro...xResolution.f4v
http://www.pixologic01.com/zclassro...owBoxBasics.f4v
http://www.pixologic01.com/zclassro...owBoxAlphas.f4v
http://www.pixologic01.com/zclassro...ngShadowBox.f4v
http://www.pixologic01.com/zclassro...BoxAndMasks.f4v
http://www.pixologic01.com/zclassro...ndClipBrush.f4v
http://www.pixologic01.com/zclassro...ClipBrushes.f4v
http://www.pixologic01.com/zclassro...MakerBasics.f4v
http://www.pixologic01.com/zclassro...rush4_GoZ_1.f4v
http://www.pixologic01.com/zclassro...ndClipBrush.f4v
http://www.pixologic01.com/zclassro...decoBrushes.f4v
http://www.pixologic01.com/zclassro...Topological.f4v
http://www.pixologic01.com/zclassro...o/alphaRoll.f4v
http://www.pixologic01.com/zclassro...alphaTiling.f4v
ZBrush 4 BetaTesters Forum(you can see a lot of ZB4 new features in this page)
最近都在忙著處理父親的後事,就在作天,ZBrush4終於發售了。
這次和以往一樣推出了許多讓人眼睛為之一亮的嶄新功能,像是shadow box我就挺感興趣的。不過卻也讓我感到滿失望的就是,大家期待許久的texture/painting layer和blending mode並沒有出現,看來要在既有的zbrush軟體核心上加入上述的功能還有一段路要走。
Pixologic是有推出PolyPaint Layers for 3D painting的功能,不過離我們的期望(像Photoshop那樣的layer)還差很多。反觀,Mudbox以及3D-Coat在這部分就超前ZBrush許多,Mari當然就更不用說了!另外,在retopology部分似乎也並沒有強化,看起來Pixologic好像也不打算管這塊了,也許打算就由第三方專業的重新佈線軟體來處理就好了,這類的軟體現在也已經很多了,這麼看起來未來的製作流程除ZBrush外可能要再搭配另外的佈線軟體(雖然現在也是這樣啦~)。
不知道Sculptris的作者加入Pixologic開發團隊後,會不會替ZBrush帶來革命性的演變呢?^ ^
Tuesday, August 3, 2010
最漫長的一天
這個周末就是八八父親節,看著各個相關慶祝活動熱鬧起來,然而這卻是我再也無法體驗的日子。
凌晨快要三點,接到醫院打來的電話,要我和家人趕到醫院探視父親最後一面,趕到了醫院,我父親已經沒有生命跡象,結束了心跳,冰冷地躺在病床上,陪伴我們一家人的父親在這一刻往生了。
自前年捐肝給我父親至今,約莫兩年多左右,這一路走來我父親吃盡了苦頭,這一刻也算終於獲得了解脫。一直以來陪伴在我父親旁,也是最辛苦的母親,也終於能好好休息了。
從住進加護病房開始,看著父親身上插滿管子、沒有意識、全身水腫、到最後身體發黑全身多重器官衰竭而過世,大約一個禮拜的時間。某種涵義上覺得實在很短暫,某種涵義上又覺得實在很漫長。
出了醫院,替自己的父親辦後事,看著平常最親近的家人成為毫無呼吸心跳的遺體躺在那裏,蓋著往生被,總是有股莫名的感覺。禮儀師的照料、法師的誦經、親戚的陪伴,當遺體運走後,我們就了解到真的再也見不到父親的面容了。
出生為人就是痛苦的開始,嚐盡人世間所有的苦難與折磨。所以,當離開之時,是解脫的時刻,我為我父親感到高興,不用再受苦受難了,誠心地希望我父親永遠幸福快樂。
凌晨快要三點,接到醫院打來的電話,要我和家人趕到醫院探視父親最後一面,趕到了醫院,我父親已經沒有生命跡象,結束了心跳,冰冷地躺在病床上,陪伴我們一家人的父親在這一刻往生了。
自前年捐肝給我父親至今,約莫兩年多左右,這一路走來我父親吃盡了苦頭,這一刻也算終於獲得了解脫。一直以來陪伴在我父親旁,也是最辛苦的母親,也終於能好好休息了。
從住進加護病房開始,看著父親身上插滿管子、沒有意識、全身水腫、到最後身體發黑全身多重器官衰竭而過世,大約一個禮拜的時間。某種涵義上覺得實在很短暫,某種涵義上又覺得實在很漫長。
出了醫院,替自己的父親辦後事,看著平常最親近的家人成為毫無呼吸心跳的遺體躺在那裏,蓋著往生被,總是有股莫名的感覺。禮儀師的照料、法師的誦經、親戚的陪伴,當遺體運走後,我們就了解到真的再也見不到父親的面容了。
出生為人就是痛苦的開始,嚐盡人世間所有的苦難與折磨。所以,當離開之時,是解脫的時刻,我為我父親感到高興,不用再受苦受難了,誠心地希望我父親永遠幸福快樂。
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