SLiB VPR (ViewPortRender) for Redshift Part 1 from Digidim on Vimeo.
SLiB VPR (ViewPortRender) for Redshift Part 2 from Digidim on Vimeo.
Wednesday, December 23, 2015
Saturday, December 12, 2015
Tuesday, December 8, 2015
Thursday, November 12, 2015
Monday, November 2, 2015
Thursday, October 22, 2015
Wednesday, October 7, 2015
Tuesday, October 6, 2015
Wednesday, September 30, 2015
Tuesday, September 22, 2015
Tuesday, September 8, 2015
Saturday, August 22, 2015
Tuesday, August 18, 2015
Saturday, August 15, 2015
Friday, August 7, 2015
Thursday, August 6, 2015
Saturday, August 1, 2015
ys_MDTools Update - Sew Edges
ys_MDTools Update - Sew Edges from Yin Shiuan on Vimeo.
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)
Thursday, July 30, 2015
Monday, July 27, 2015
Redshift Shader for MARI 2.6 - Teaser
Redshift Shader for MARI 2.6 - Teaser from Antonio Neto on Vimeo.
Hi guys,
I'd like to show some updates we have been developing along the past year for the mGo toolkit.
During the past few months some studios in agreement with The Foundry and us had started to test our tool in production, among them are Framestore, Cinesite, Psyop and many others...
Over the last year I've been posting videos of Arnold and V-ray shaders using Mari and Maya, in this demo I will be using a replica of the Redshift shader, for the Redshift GPU renderer.
www.redshift3d.com
Hope you enjoy!
-Contact Info/Credits-
Shader Developer - Antonio Neto - netocg.fx@gmail.com - netocg.blogspot.com
Python Script Developer - Stuart Tozer - stutozer@gmail.com - materialism-blog.blogspot.com
Hi guys,
I'd like to show some updates we have been developing along the past year for the mGo toolkit.
During the past few months some studios in agreement with The Foundry and us had started to test our tool in production, among them are Framestore, Cinesite, Psyop and many others...
Over the last year I've been posting videos of Arnold and V-ray shaders using Mari and Maya, in this demo I will be using a replica of the Redshift shader, for the Redshift GPU renderer.
www.redshift3d.com
Hope you enjoy!
-Contact Info/Credits-
Shader Developer - Antonio Neto - netocg.fx@gmail.com - netocg.blogspot.com
Python Script Developer - Stuart Tozer - stutozer@gmail.com - materialism-blog.blogspot.com
Saturday, July 18, 2015
Tuesday, July 14, 2015
Saturday, July 4, 2015
ys MDTools demo
This little tool is write for my personal project - Liam Neeson
ys MDTools demo from Yin Shiuan on Vimeo.
Monday, June 22, 2015
Monday, June 15, 2015
Monday, June 8, 2015
Wednesday, June 3, 2015
Sunday, May 31, 2015
Monday, May 25, 2015
Friday, May 15, 2015
Tuesday, May 12, 2015
Expresso - Photoshop tools for 3D Artists
Expresso! is an extension for Photoshop CC that tries to improve the texturing workflow for 3D Artists.
It provides a set of utility panels that integrates directly into Photoshop to enhance your productivity by speeding up slow, repetitive and error-prone tasks.
Sunday, May 10, 2015
Saturday, May 2, 2015
Friday, May 1, 2015
Sunday, April 19, 2015
Saturday, April 18, 2015
Monday, April 13, 2015
Saturday, April 11, 2015
Monday, April 6, 2015
UE4: NVIDIA VXGI
UE4: NVIDIA VXGI from Byzantos on Vimeo.
NVIDIA VXGI Dynamic Global Illumination for Unreal Engine 4.6
More: http://byzantos.com/nvidia-vxgi/
NVIDIA VXGI Dynamic Global Illumination for Unreal Engine 4.6
More: http://byzantos.com/nvidia-vxgi/
Monday, March 30, 2015
Smart Normal
SmartNormal goes WebGL
WebGL/GPU powered
maximum input texture size up to 8192*8192px (depending on your device)
realtime preview
uncompressed output
Wednesday, March 25, 2015
Tuesday, March 24, 2015
Friday, March 20, 2015
Friday, March 13, 2015
Tuesday, March 10, 2015
Friday, March 6, 2015
Thursday, March 5, 2015
Tuesday, March 3, 2015
Monday, March 2, 2015
Thursday, February 26, 2015
Saturday, February 14, 2015
Sunday, February 1, 2015
Friday, January 30, 2015
Thursday, January 29, 2015
ZBrush 4R7: Released!
- ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
- NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
- Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
- ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available.
- 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.
- ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.
- FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
- Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:
- Replay Last can now be reapplied to any portion of the model.
- Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
- Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
- Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
- Copy and Paste between Tools, SubTools and even Projects.
- And whole lot more!
Wednesday, January 21, 2015
FurryBall 4.x - Free Version
FurryBall 4.x - Free Version
FREE version is without watermark now!
You can use FurryBall FREE version for NON-Commercial use like final render.
(include evaluations, personal learning, experimentation, research, and personal images and animations)
Free version restrictions
- the licence NEVER expires
- free version must be activated and reactivated over internet
- Resolution limit is Full HD (1920x1080)
- Final output render is slowed down 3x
(the render actually completes in the usual time, but the watermark isn’t removed until the time limit)
(for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)- NO slow down for rendering in viewport
- this version CAN'T be used for commercial purposes
- reactivation is required after each 30 days of usage
Monday, January 19, 2015
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