Saturday, August 1, 2015

ys_MDTools Update - Sew Edges

ys_MDTools Update - Sew Edges from Yin Shiuan on Vimeo.
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)

Monday, July 27, 2015

Uncharted4 Tools


Redshift Shader for MARI 2.6 - Teaser

Redshift Shader for MARI 2.6 - Teaser from Antonio Neto on Vimeo.
Hi guys,

I'd like to show some updates we have been developing along the past year for the mGo toolkit.
During the past few months some studios in agreement with The Foundry and us had started to test our tool in production, among them are Framestore, Cinesite, Psyop and many others...
Over the last year I've been posting videos of Arnold and V-ray shaders using Mari and Maya, in this demo I will be using a replica of the Redshift shader, for the Redshift GPU renderer.
www.redshift3d.com

Hope you enjoy!
-Contact Info/Credits-
Shader Developer - Antonio Neto - netocg.fx@gmail.com - netocg.blogspot.com
Python Script Developer - Stuart Tozer - stutozer@gmail.com - materialism-blog.blogspot.com

Saturday, July 4, 2015

ys MDTools demo


This little tool is write for my personal project - Liam Neeson

In some cases, we want to rebuild a perfect topology cloth mesh from Marvelous Designer. Do this work manually is a pain and tedious. So I write this tool that can easily and quickly finish this job. :)


ys MDTools demo from Yin Shiuan on Vimeo.


Wednesday, June 3, 2015

Monday, April 6, 2015

Monday, March 30, 2015

Smart Normal



SmartNormal goes WebGL


WebGL/GPU powered
maximum input texture size up to 8192*8192px (depending on your device)
realtime preview
uncompressed output

Thursday, January 29, 2015

ZBrush 4R7: Released!









  • ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
  • NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
  • Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
  • ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available.
  • 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.
  • ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.
  • FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
  • Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:

    • Replay Last can now be reapplied to any portion of the model.
    • Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
    • Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
    • Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
    • Copy and Paste between Tools, SubTools and even Projects.
    • And whole lot more!

Wednesday, January 21, 2015

FurryBall 4.x - Free Version



FurryBall 4.x - Free Version

FREE version is without watermark now!

You can use FurryBall FREE version for NON-Commercial use like final render.
(include evaluations, personal learning, experimentation, research, and personal images and animations)

Free version restrictions

  • the licence NEVER expires
  • free version must be activated and reactivated over internet
  • Resolution limit is Full HD (1920x1080)
  • Final output render is slowed down 3x
    (the render actually completes in the usual time, but the watermark isn’t removed until the time limit)
    (for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)
  • NO slow down for rendering in viewport
  • this version CAN'T be used for commercial purposes
  • reactivation is required after each 30 days of usage