Friday, January 30, 2015
Thursday, January 29, 2015
ZBrush 4R7: Released!
- ZModeler - This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
- NanoMesh & ArrayMesh - You as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and Array Mesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
- Rendering Enhancements - The BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
- ZBrush to KeyShot (ZBridge) - You can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available.
- 64-Bit Support - Push the boundaries of your imagination with the ZBrush 4R7 64-bit Preview Edition. ZBrush can now tap all available computer memory and processing power for more details, even more complex models and faster operations.
- ZRemesher 2.0 - Retopologizing has never been this artist-friendly. With a single click, you can automatically produce organic or hard surface topology without spirals. If one-click topology isn't the right answer for every situation, you can intuitively take control of the re-topology process with curves to assist in determining polygon flow.
- FBX Import/Export - To continue improving its integration with the artist's pipeline, ZBrush 4R7 introduces a new free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and much more!
- Other Enhancements and Additions - As with past updates, ZBrush 4R7 doesn't stop at major features. It also includes numerous other additions which will improve your productivity and creativity. A few are:
- Replay Last can now be reapplied to any portion of the model.
- Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
- Start any sculpt with the new polygonal Cube, Sphere and Cylinder primitives.
- Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
- Copy and Paste between Tools, SubTools and even Projects.
- And whole lot more!
Wednesday, January 21, 2015
FurryBall 4.x - Free Version
FurryBall 4.x - Free Version
FREE version is without watermark now!
You can use FurryBall FREE version for NON-Commercial use like final render.
(include evaluations, personal learning, experimentation, research, and personal images and animations)
Free version restrictions
- the licence NEVER expires
- free version must be activated and reactivated over internet
- Resolution limit is Full HD (1920x1080)
- Final output render is slowed down 3x
(the render actually completes in the usual time, but the watermark isn’t removed until the time limit)
(for example: If your render time is 3 min, your final render will finish in 3 min, but watermark will be removed from image after another 6 min.)- NO slow down for rendering in viewport
- this version CAN'T be used for commercial purposes
- reactivation is required after each 30 days of usage
Monday, January 19, 2015
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