Tuesday, November 18, 2008

Heavy Monster Project(WIP)_ZBrush base model

Ok! When I decide my concept, then I go to ZBrush to build my base model.
In this project, I start in ZSphere. Not necessary option, but ZSphere can faster.
When I complete the base model, I export it to Maya, and retopology the base model.(similary, not necessary option. You can use ZBrush's topology tool...etc)


嗨!各位。當我的概念已定案後,我就開始著手製作我的角色模型了。在這個作品中我是採用ZBrush的ZSphere開始建立基本模的。建模的方式很多種,隨你高興,在這裡之所以會選ZSphere是因為他用來建基本模的大型是挺快的。當我完成這個基本模之後,我就將它導入到Maya中重新佈線,因為用ZSphere所建出來的模型其佈線並不太適於製作日後的anmation。(同樣地,你也不一定要導到Maya中去佈,重新佈線的方法也很多)

Wednesday, November 12, 2008

Heavy Monster Project(WIP)_Concept Art(Color)

This is my color concept art.(use Photoshop)
In this stage, I try to decide my character mood. This is helpful to me making of the character in the future.


這是我的彩色概念原畫。(使用Photoshop)
在這個階段,我試著定調出這個角色的基調出來。在這個階段中,若愈具象化,對往後的製作愈有幫助。
(阿哩,明天要期中考的說^^|||不過我的電腦有點問題可能要拿去送修了,真吐血><|||)

Monday, November 10, 2008

Heavy Monster Project(WIP)_Concept Art


Hi! everyone!
This is my new project in this semester. I spend many time to do it, and I want that I can finish it in the end of this semester.(only myself do this project, and I am not major about 3DCG)
This project will become my demoreel in the future. I want use it to find a job.(I hope^^) Because this semester is my last student life.
In the future, I will recording my work in progress, and share it in my blog.
I am come from Taiwan. I am clever at hi-poly model making.
This work hope you like it.
Welcome any comment and criticism.

嗨!
這是我這學期所要做的新作品。這個作品同時也要作為我未來找工作的demoreel內容之一。這一作品是我從零到有、所有的一切、所有的步驟我都run過一遍。(夠累人的!|||)在製作過程中用到許多不曾學過的技術,其中遇到許多問題實在都只能夠靠自己一一解決,有夠辛苦!(而且我還要兼顧學校的課業,我是修別系的。)
在未來,我將陸陸續續地將我的一些製作過程畫面發上來和大家分享,也算是將我的這個作品做一個小小的紀錄。
我還是學生,但也快畢業了,今年算是最後一年了吧。希望未來能找到適合的工作。我個人較擅於製作高精度模型,較喜寫實風格。
希望各位會喜歡我的作品,並且歡迎任何的意見指教。^^

Friday, October 24, 2008

Autodesk Signs Agreement With Avid Technology to Acquire Softimage

http://usa.autodesk.com/adsk/servlet/item?id=12022457&siteID=123112
discuss from CGTalk:
http://forums.cgsociety.org/showthread.php?threadid=688242&utm_medium=plugblock&utm_source=cgtalk

Amazing!!!
Maya, REALVIZ, then...XSI. Who's next one?(This time Autodesk spend $35 million.)


天啊!這大概是繼2006年收購Alias後又一重大的CG界收購新聞了!Autodesk到底還有多少錢,還要收購多少公司、產品啊?