Slowly update this project now.
Sunday, April 8, 2018
Sunday, March 4, 2018
Meet Cable WIP 20180304
Hi there.
Didn't do a personal work for a long time. Here is a sneak peek of my latest personal project.
Everything still work in progress for now. I'll keep updating this page in the future. Hope I can finish this project as soon as possible.:D
好長的一段時間,因為工作的關係,一直沒有時間與機會製作這樣的作品。現在一切都還在製作中,希望之後能有時間繼續完成。 :D
Didn't do a personal work for a long time. Here is a sneak peek of my latest personal project.
Everything still work in progress for now. I'll keep updating this page in the future. Hope I can finish this project as soon as possible.:D
好長的一段時間,因為工作的關係,一直沒有時間與機會製作這樣的作品。現在一切都還在製作中,希望之後能有時間繼續完成。 :D
Saturday, February 3, 2018
Monster Hunter World
Hi
It's my great pleasure to announce my second AAA credits - Monster Hunter World!
We've done tones of substance materials and props for this project. Like rock, cliff, grass, moss, forest mud, fungus, meat, ice, lava, etc. The most different thing(and most exciting as well) is that we're using substance designer to create fully procedural material for all the environment this time.
It's so exciting to see our works when we're playing this game. :D
My contribution:
A lead artist for props and substance material(not for all) at Playerium.
You can find some works I did in the game. (e.g. crystal prop in the final boss fight scene; slime mold material in the rotten vale environment LOL)
Sunday, December 31, 2017
Happy 2018!
Happy 2018!
2018 is coming. Thanks to everyone this year, and hope we have a great new year!
Happy New Year!
2018 就要到來了,希望新的一年大家能夠有更好的發展。
2018新年快樂!
2018 is coming. Thanks to everyone this year, and hope we have a great new year!
Happy New Year!
2018 就要到來了,希望新的一年大家能夠有更好的發展。
2018新年快樂!
Wednesday, June 14, 2017
ZBrush 4R8: Available Now!
ZBrush 4R8 World Premiere
ZBrush 4R8 Streaming Event Full Broadcas:
New Features:
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