Thursday, January 30, 2014
ys_GoZPlus
2014/02/20 ys_GoZPlus v.2.0 update
Hi, there.
If you like GoZ but don't like it change your shader/vertex normal every time. Maybe you can try this little script tool, ys_GoZPlus.
"ys_GoZPlus" is a mel script that will help you to keep your shader and vertex normal when you are using ZBrush GoZ function. It's also valid for ZBrush blend shapes plugin!
How to Install:
1.unzip.
2.copy "GoZBrushToMaya.mel" into your "C:\Users\Public\Pixologic\GoZApps\Maya" folder. Backup your old file first and replace it to a new one.
3.copy "ys_GoZPlus.mel" into your script folder. Default is "C:\Users\yourname\Documents\maya\2014-x64\scripts". Make sure that is your user script directory. If you're not sure, you can type "internalVar -usd" command in your script editor to find it.
4.That's it. Use your GoZ and enjoy it.
Note:
1.If you change your topology in ZBrush, your vertex normal will also change when you go back to Maya.(Of course)
2.If nothing happens when you click the GoZ button. Please check this official QA page(http://www.zbrushcentral.com/showthread.php?125810-GoZ-Update-1-with-Photoshop-Support).
Demo:
Happy ZBrushing! :)
Yin Shiuan
2014/01/30
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment