About


Hi, I am Yin Shiuan.
I was born and work in Taipei, Taiwan. I am a 3D senior/technical artist. I specialize in realism, and focus on creating believable characters.

My professional skills are modeling, texturing, shading and lighting. I also have the ability for development some custom tools based on the Maya MEL scripting.


feel free to contact me: mail


Linkedin


experience:
2015 ~ Playerium Lead Artist
working project:
working on some AAA games.
 - Resient Evil 7



2013 - 2015 NEXT MEDIA ANIMATION Lead CG Asset Artist

working project:
- Integrate Marvelous Designer into production pipeline. Software training. Custom tool development(Maya)
- Hair & Fur research (maya hair/yeti/xgen)
- Marvelous Designer for cloth creation pipeline.
- Brogent - d-Ride (Lead of CG asset artist. Assets build for Unity game engine)
- DEM - Photoreal digital double for Jeffrey Koo Sr. (Realistic Texturing/Shading, Lighting support)
- 3D character modeling/texturing/shading (Specialize in realistic character)
- Cooperate with R&D team to development and test whole pipeline for the company.
- Max > Maya > UDK pipeline development and test.
- Support realtime avatar system development and asset creation.


2010 - 2012 SOFA Studio 首映創意 3D Artist.

working project:
LEGO Hero Factory 2013,
LEGO Star Wars The Empire Strikes Out,
How to train your dragon Riders of Berk,
Vicky Viking TV,
MuMuHug,


software knowledge:
3D-Coat
3ds Max
After Effects
Arnold
Blender
Fusion
Maya
Mel
Marvelous Designer
Mental ray
Modo
Mudbox
Nuke
Photoshop
Qrixel
RenderMan
Shave and a haircut
Substance Designer
Substance Painter
Unreal Engine
Unity
Vray
XGen
XNormal
Yeti
ZBrush


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