Showing posts with label Mel Script. Show all posts
Showing posts with label Mel Script. Show all posts

Saturday, August 1, 2015

ys_MDTools Update - Sew Edges

ys_MDTools Update - Sew Edges from Yin Shiuan on Vimeo.
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)

Saturday, July 4, 2015

ys MDTools demo


This little tool is write for my personal project - Liam Neeson

In some cases, we want to rebuild a perfect topology cloth mesh from Marvelous Designer. Do this work manually is a pain and tedious. So I write this tool that can easily and quickly finish this job. :)


ys MDTools demo from Yin Shiuan on Vimeo.


Thursday, February 20, 2014

ys_GoZPlus update





Hi.


I receive some feedback in the past few weeks. Now It's time to make a new update for this script.

Thursday, January 30, 2014

ys_GoZPlus


2014/02/20 ys_GoZPlus v.2.0 update

Hi, there.

If you like GoZ but don't like it change your shader/vertex normal every time. Maybe you can try this little script tool, ys_GoZPlus.

Saturday, November 2, 2013

ys_IERPlus v.0.2

ys_IERPlus v.0.2


Hi.
I just updated a new version of this tool. Just a little bit bug fix.
Hope you are enjoying it. Cheers! :)




Yin Shiuan
2013/11/02

Saturday, October 26, 2013

ys_IERPlus v.0.1 release

ys_IERPlus v.0.1

latest version: v.0.2

Recently, I do a lot of layout works in my new job. Most time I need reference a lot of asset files into my scene. Unfortunately, our company didn't have any spacial tool that can help me to finish this tedious work. So, I wrote my own.

And finally, I decide to complete this little tool that include all functions together.(import/export/reference)

Wednesday, October 23, 2013

Friday, November 2, 2012

How to fix mia_material_x bump bug

Hi, there.

If you are using mental ray shader in maya like mia_material_x for example, you might be notice that when you disconnect your bump node, your mia_material_x will give you a wrong result. That's because when you disconnect your bump node, the vector value of this bump parameter does not set back to zero. Even though mental ray already have write a script to fix this issue, but sometime the issue still there if you are not using the latest version(I don't know why). To fix that, you can just use a simple mel script to set the vector value back to zero.