Wednesday, December 31, 2008

Bye 2008, and Happy New Year 2009!

Happy New Year 2009!

I wish everyone have a nice new year!^_^


新年快樂!在幾小時後2008就要結束了,祝福大家有個美好的新年!^_^

Tranformers 2 Pictures(by Empire Online)

Some pictures are about Transformers2 fromehttp://www.empireonline.com/news/feed.asp?NID=23925

disscus frome CGSociety:http://forums.cgsociety.org/showthread.php?f=59&t=712718



一些Transformers2的圖片,圖片來源:http://www.empireonline.com/news/feed.asp?NID=23925
來自CGSociety的討論:http://forums.cgsociety.org/showthread.php?f=59&t=712718
似乎跑到埃及去取景了。

Wednesday, December 24, 2008

2008 CG Retrospective

http://features.cgsociety.org/story_custom.php?story_id=4839

Ha ha! Anyone know what is No.1?

2008年CG界的回顧,共列出20大最受注目的事件。知道甚麼排第一的嗎?^^

Gnomon School of Visual Effct Present The Making of Warhammer Online(by Blur Studio)





http://www.gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php

There have 4 Blur Studio videos that about making of "Warhammer Online:Age of Reckoning" Trailer. Total time have 2 hrs 6 min.
That's so cool! Blur Studio is so amazing!

Gnomon School放出有關Blur Studio所製作的"Warhammer Online:Age of Reckoning"預告片,共有四段,總共長達2小時6分鐘的製作演講,超強的~~~!

Tuesday, December 23, 2008

最近正逢期末考....

最近正逢期末考....本來打的如意算盤是在這學期中做好Heavy Monster這個作品,遺憾的是做不到啊~~~~TT。一個人要獨力完成完整度夠的作品,而且還要邊學邊做,一學期實在是做不來。
只能夠期望這學期結束後再將它做完吧。
最近較少更新,因為已邁入學期末了,歹勢。

Adobe dabbles in video-object manipulation

http://www.engadget.com/2008/11/29/video-adobe-dabbles-in-video-object-manipulation/
Amazing! How can do that?!

Adobe的新技術展示影片,見鬼了,直接控制影片內的物件....?!

Interactive Video Object Manipulation from Dan Goldman on Vimeo.

Funny_Digital Grunt Video

I hope that is not my future life....(maybe)

Funny_Autodesk Acquires Softimage Video

This is old video, but just funny^^

雖然已算舊事了,不過還是來笑一笑吧^^

Sunday, November 23, 2008

Heavy Monster Project(WIP)_Character Rigging

God!!!!! Rigging is so hard!!!!
I didn't study this territory, and I never study program. All knowledge are finding by internet.(God! so tire!!) In this character, I add some individual joints that let me to simulate like muscle animation. This character rigging is not a good example.(God! I never want to touch this territory again.)


God!!!!! Rigging實在是有夠難!!!!
基本上我並未真正學過這一塊(應該說也沒有地方有教這一塊),我也從沒碰過程式(簡單講就是不會程式啦!)哀,所有的相關知識只能從網路上找尋(囧)。我在這個角色上加上了一些獨立存在的關節,主要就是要手動去模擬肌肉的運動。基本上這個角色的rigging並不是一個好的範例,大家就不要太在意它了(我再也不想碰觸這一塊了)。

Saturday, November 22, 2008

Heavy Monster Project(WIP)_ZBrush Sculpting

emmm~~ Look like become mini making of~~(ha ha!)
Ok! When finished retopology, UV edit, then, go back to ZBrush. Sculpting will beginning!
This is my character sculpting. Because my computer is a notebook(old type), so~~~, when I sculpt to higher level, that is so~~~slow, therefore Lv6 is my computer limit.
In ZBrush, I sculpt structure, muscle, skin, scar...etc. In this stage, that is very freedom for me^^. ZBrush is an amazing software!
When every parts are finished, then I generate some textures of my character, yes, that is, normal map and displacement map. I still draw a basic color map by freehand(use PolyPaint), and then go to Photoshop to finish it. In this project, normal mapping is very important for me.



呵呵,看起來這一系列好像有點變成迷你的製作過程似的。^^
Ok! 當在Maya中完成重新佈線以及展UV的工作之後,就要再回到ZBrush中進行雕塑的工作了。
由於我的電腦是舊型筆電,所以當雕到較高的level之後就開始變得很~~~~慢很~~~~慢,因此Lv6就是我的極限啦。在ZBrush的製作模型階段,真的是很自由。我在此製作了角色的結構、肌肉、皮膚、傷痕等等細節。每一個部分通通都雕好之後,就要開始輸出我所要用的貼圖了,沒錯,normal map 和 displacement map。在此次的project中這兩個貼圖(尤其normal map)對我是非常重要的。另外,我還手繪了color map的基本底色(使用PolyPaint),接下來就是到Photoshop中去完成它了。

Tuesday, November 18, 2008

Heavy Monster Project(WIP)_Maya retopology


Hi! continue previous post.
When I complete my ZSphere building, then I go to Maya to retopology my character model.
This stage is buiding a good wire for animation in the future.
At the same time, I added some parts to my character(like nail, horn, chains...etc)
When I finished my topology, next step is go back to Zbrush, and start in sculpture in my character.


嗨!接續上一次的內容。
當我完成了ZSphere的創建後,我就到Maya去對我的角色模型重新佈線,以適用於日後的animation使用。同時,我也開始加上一些其他的物件(如:指甲、角、鎖鍊...等)。當我完成我的佈線後,接下來要回到ZBrush中開始角色的細部雕塑了。

Heavy Monster Project(WIP)_ZBrush base model

Ok! When I decide my concept, then I go to ZBrush to build my base model.
In this project, I start in ZSphere. Not necessary option, but ZSphere can faster.
When I complete the base model, I export it to Maya, and retopology the base model.(similary, not necessary option. You can use ZBrush's topology tool...etc)


嗨!各位。當我的概念已定案後,我就開始著手製作我的角色模型了。在這個作品中我是採用ZBrush的ZSphere開始建立基本模的。建模的方式很多種,隨你高興,在這裡之所以會選ZSphere是因為他用來建基本模的大型是挺快的。當我完成這個基本模之後,我就將它導入到Maya中重新佈線,因為用ZSphere所建出來的模型其佈線並不太適於製作日後的anmation。(同樣地,你也不一定要導到Maya中去佈,重新佈線的方法也很多)

Wednesday, November 12, 2008

Heavy Monster Project(WIP)_Concept Art(Color)

This is my color concept art.(use Photoshop)
In this stage, I try to decide my character mood. This is helpful to me making of the character in the future.


這是我的彩色概念原畫。(使用Photoshop)
在這個階段,我試著定調出這個角色的基調出來。在這個階段中,若愈具象化,對往後的製作愈有幫助。
(阿哩,明天要期中考的說^^|||不過我的電腦有點問題可能要拿去送修了,真吐血><|||)

Monday, November 10, 2008

Heavy Monster Project(WIP)_Concept Art


Hi! everyone!
This is my new project in this semester. I spend many time to do it, and I want that I can finish it in the end of this semester.(only myself do this project, and I am not major about 3DCG)
This project will become my demoreel in the future. I want use it to find a job.(I hope^^) Because this semester is my last student life.
In the future, I will recording my work in progress, and share it in my blog.
I am come from Taiwan. I am clever at hi-poly model making.
This work hope you like it.
Welcome any comment and criticism.

嗨!
這是我這學期所要做的新作品。這個作品同時也要作為我未來找工作的demoreel內容之一。這一作品是我從零到有、所有的一切、所有的步驟我都run過一遍。(夠累人的!|||)在製作過程中用到許多不曾學過的技術,其中遇到許多問題實在都只能夠靠自己一一解決,有夠辛苦!(而且我還要兼顧學校的課業,我是修別系的。)
在未來,我將陸陸續續地將我的一些製作過程畫面發上來和大家分享,也算是將我的這個作品做一個小小的紀錄。
我還是學生,但也快畢業了,今年算是最後一年了吧。希望未來能找到適合的工作。我個人較擅於製作高精度模型,較喜寫實風格。
希望各位會喜歡我的作品,並且歡迎任何的意見指教。^^

Friday, October 24, 2008

Autodesk Signs Agreement With Avid Technology to Acquire Softimage

http://usa.autodesk.com/adsk/servlet/item?id=12022457&siteID=123112
discuss from CGTalk:
http://forums.cgsociety.org/showthread.php?threadid=688242&utm_medium=plugblock&utm_source=cgtalk

Amazing!!!
Maya, REALVIZ, then...XSI. Who's next one?(This time Autodesk spend $35 million.)


天啊!這大概是繼2006年收購Alias後又一重大的CG界收購新聞了!Autodesk到底還有多少錢,還要收購多少公司、產品啊?

Monday, October 6, 2008

Autodesk release Mudbox2009 online help

http://download.autodesk.com/esd/mudbox/help2009/index.html

very cool! But it's limitations look like very much, too.^^

Autodesk發布的Mudbox2009線上幫助文件。看起來非常酷,不過此版本的限制似乎也很多。^^

Wednesday, September 17, 2008

SoftimageXSI Case Study: METAL GEAR SOLID 4

http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/
I can't say anymore....amazing, and so cool!

Autodesk Mudbox 2009 Demonstration

Atutodesk release Mudbox2009 new features.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11458946
looks like pretty cool, but still have some doubts(my personal opinion):
when you are painting, change color look like very unhandy.(no independent color pallet)
Mudbox2009 new feature--Rendering. Looks like very cool, and I really like mult passes, but still like disturb our work of sculpture.(good or bad?)

emmm~~anyway, I really look forward to the new version of Mudbox.(of course ZBrush3.5, too.^^)


Autodesk放出Mudbox2009的新影片。
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=11458946
看起來真的是很不錯,也非常酷,不過似乎還有一些疑慮(我個人的意見):
當在繪製貼圖時,要改變顏色似乎變得挺繁瑣的(沒有獨立的顏色模板)
Mudbox2009的新功能--Rendering。看起來非常酷,我個人也非常喜歡那多重passes的功能,但是酷炫的Render似乎也擾亂了我們的雕塑。(到底是好還是不好呢?)

總而言之,我是真的很期待Mudbox的新版本,當然也很期待ZBrush3.5^^

Sunday, September 7, 2008

Autodesk Maya 2009 Demonstration

Autodesk released Maya2009 New Features.
You can see it fromhttp://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11804202
actually, I feel this version just a complete new version since Maya8.(that's my personal opinion)

Autodesk放出Maya2009的新功能展示片,各位可以到
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11804202
看到新的demonstration。
恩,我個人認為這次的更新才比較像是一個完整的版本,自從Maya8以來。

Saturday, August 30, 2008

ZBrush 3.12!

http://209.132.96.165/zbc/showthread.php?t=62482&page=1&pp=15

Pixologic will be released ZBrush3.12 for Mac OS X on September 29, 2008.
Notice, this is not ZBrush3.5. This version just for Mac OS X platform, and ZBrush3.5 will be released in the fourth quarter of 2008.
woo~~ so expect!

Pixologic將於2008/9/29在Mac OS X上推出ZBrush3.12版。注意這並非是在Siggraph2008上所宣布的ZBrush3.5版。這個版本只是給Mac OS X平台用的,ZBrush3.5版將在2008年末推出。啊~~~真期待啊!

My Gallery(3D)_The king of jungle_T-Rex

Hi! This is my latest work, T-Rex. This work spend my a lot of time to finish it. I Sculpting in ZBrush, posing in Maya, a little mattepainting and compound all elements into Photoshop.
You can see a little movie that is turtable+walk circle. If you like it you can download it form http://www.zshare.net/video/15732546edf1eca0/
click the "Download this Video" link.
I still make a mini making of, you can see it from:
http://forums.cgsociety.org/showthread.php?t=655610&page=1&pp=15 or
http://www.pixolator.com/zbc/showthread.php?t=61343 or
http://www.my3dbox.com/cgvip/viewthread.php?tid=8285&extra=page%3D1(Taiwanses)
Hope you like it, thank you!^^

嗨!這是我最近的3D靜態作品,T-Rex。這個作品花費了我相當多的時間去完成它。我是在ZBrush中雕好模型,在Maya中擺好姿勢,以及最後用一點mattepainting和圖片在Photoshop中完成。如果各位喜歡的話也可以看到我做的一個簡單turtable+walk circle動畫: http://www.zshare.net/video/15732546edf1eca0/
我也製作了一個迷你的製作過程,各位有興趣的話可以到以下的地方看到;
http://forums.cgsociety.org/showthread.php?t=655610&page=1&pp=15 or
http://www.pixolator.com/zbc/showthread.php?t=61343 or
http://www.my3dbox.com/cgvip/viewthread.php?tid=8285&extra=page%3D1(台灣版)
希望各位會喜歡,謝謝啦!^^

My Gallery(3D)_Save your life?

Actually, this is my first "complete" 3D still work. The monster(or spider, anyway^^) is done at ZBrush. All elements are rendered at Maya, and final composition at photoshop. Hope you like it.
(You still can see this work from http://forums.cgsociety.org/showthread.php?t=612037)

這算是我第一個"完整"的3D靜態作品。作品中的怪物(或者可說是蜘蛛,隨便^^)是在ZBrush中完成的。所有的元素都在Maya中render出來,最後再到Photoshop中作合成。希望各位喜歡。
(各位也可以在CGTalk中看到這個作品http://forums.cgsociety.org/showthread.php?t=612037)

Wednesday, August 27, 2008

World of Warcraft-Wrath of the Lich King_Cinematic Trailer

http://www.worldofwarcraft.com/wrath/intro.xml
The new trailer about WOW from Blizzard. I should like to commend this one to you.
Blizzard新推出的影片,強力推薦。

Sunday, August 24, 2008

Illustrator study work part 2_Woman


This is my Illustrator study work, too.
hope you like it.
這也是我的Illustrator練習作品。
希望你們會喜歡。

Illustrator study work part 1_Keanu Reeves


This is my Illustrator study work. I used reference photo to help me complete it.
這是我的Illustrator練習作品。我用參考照片當底圖來幫助我完成它。

Drawing


This is my drawing.
hope you like it.
這是一些我的手繪素描,
希望你們會喜歡。

Saturday, August 23, 2008

Speedpainting_Morpheus


This is the second one about my Speedpainting__Morpheus. ^^ Hope you like it.
這是我的第二張Speedpainting__Morpheus. ^^希望你們會喜歡。

Speedpainting_Smith



Hi! This is my first Speedpainting.
Speedpainting is very interesting drawing and very reality, but it is very simply, too.^^
嗨!這是我的第一個Speedpainting.
Speedpainting是非常有趣也非常真實,但卻也非常簡單的一種繪畫。^^