This is my fan art of Aladdin movie. I'm just so curious how they deal with his skin color in the movie. LOL
I use Blender and ZBrush for modeling, Substance Designer for texturing(gold and clay), Blender for rendering. Hope you like it.
Finally, squeeze some time to create my new personal work. I always wanted to make my own substance designer work. (most of my work before was for client's project, such as MHW, RE7, etc) This time, I want to create a little different material. So, here is my Audi engine. 100% substance designer. Everything here just a simple plane + substance material. Rendered by Iray and Toolbag, enjoy it. :)
A little different thing this time is that, no photo projection. All
the textures are done inside substance painter. Almost fully
procedural, the only hand painting is the mask.
I'm still tweaking the texture for now, but this way can give me a
lot of flexibility for texturing. Just waiting for substance painter can
fully support UDIM system in the future.
I think it's time to reveal the whole face of the Cable.
I've been working on the likeness and hair for a while. Everything still WIP, tones of stuff need to tweak. Hope I can start texture as soon as possible. Same as before, no texture for skin yet, only displacement map for now.
BTW, this is the first time I hope a movie can be released later~ LOL
It's my great pleasure to announce my second AAA credits - Monster Hunter World!
We've done tones of substance materials and props for this project. Like rock, cliff, grass, moss, forest mud, fungus, meat, ice, lava, etc. The most different thing(and most exciting as well) is that we're using substance designer to create fully procedural material for all the environment this time.
It's so exciting to see our works when we're playing this game. :D
My contribution:
A lead artist for props and substance material(not for all) at Playerium.
You can find some works I did in the game. (e.g. crystal prop in the final boss fight scene; slime mold material in the rotten vale environment LOL)
We've a very tough situation for this project. The schedule is tight and the work is hard but we did! We did a really good job! Thanks for all team members, the glory is for everyone!
This is my pleasure to be involved in Asia University International Workshop. A great experience with faculty members and students of the Department of Digital Media Design. Thanks to Playerium and Asia University for giving this great chance. I'm looking forward to see you again. :)
ys_MDTools Update - Sew Edges from Yin Shiuan on Vimeo.
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)
This little tool is write for my personal project - Liam Neeson
In some cases, we want to rebuild a perfect topology cloth mesh from
Marvelous Designer. Do this work manually is a pain and tedious. So I
write this tool that can easily and quickly finish this job. :)