Showing posts with label Portfolio. Show all posts
Showing posts with label Portfolio. Show all posts

Sunday, March 10, 2019

Genie

First sketch of 2019. :)

This is my fan art of Aladdin movie. I'm just so curious how they deal with his skin color in the movie. LOL
I use Blender and ZBrush for modeling, Substance Designer for texturing(gold and clay), Blender for rendering. Hope you like it.

Cycles render

Audi Engine - Substance Designer

Finally, squeeze some time to create my new personal work. I always wanted to make my own substance designer work. (most of my work before was for client's project, such as MHW, RE7, etc) This time, I want to create a little different material. So, here is my Audi engine. 100% substance designer. Everything here just a simple plane + substance material. Rendered by Iray and Toolbag, enjoy it. :) 

Iray

Sunday, May 20, 2018

Meet Cable

Hello there.
This is my fan art of Deadpool 2 - Meet Cable.
Hope you enjoy the movie and my artwork.
Cheers.:)


Meet Cable Skin Texture (WIP)

The first progress of skin texture.

A little different thing this time is that, no photo projection. All the textures are done inside substance painter. Almost fully procedural, the only hand painting is the mask.

I'm still tweaking the texture for now, but this way can give me a lot of flexibility for texturing. Just waiting for substance painter can fully support UDIM system in the future.


Meet Cable head modeling (WIP)

I think it's time to reveal the whole face of the Cable.

I've been working on the likeness and hair for a while. Everything still WIP, tones of stuff need to tweak. Hope I can start texture as soon as possible. Same as before, no texture for skin yet, only displacement map for now.

BTW, this is the first time I hope a movie can be released later~ LOL


Sunday, March 4, 2018

Meet Cable WIP 20180304

Hi there.
Didn't do a personal work for a long time. Here is a sneak peek of my latest personal project.

Everything still work in progress for now. I'll keep updating this page in the future. Hope I can finish this project as soon as possible.:D

好長的一段時間,因為工作的關係,一直沒有時間與機會製作這樣的作品。現在一切都還在製作中,希望之後能有時間繼續完成。 :D

Saturday, February 3, 2018

Monster Hunter World





Hi

It's my great pleasure to announce my second AAA credits - Monster Hunter World!

We've done tones of substance materials and props for this project. Like rock, cliff, grass, moss, forest mud, fungus, meat, ice, lava, etc. The most different thing(and most exciting as well) is that we're using substance designer to create fully procedural material for all the environment this time.

It's so exciting to see our works when we're playing this game. :D

My contribution:
A lead artist for props and substance material(not for all) at Playerium.
You can find some works I did in the game. (e.g. crystal prop in the final boss fight scene; slime mold material in the rotten vale environment LOL)


Sunday, January 29, 2017

Resident Evil 7 Credit

Finally!

I've been waiting for more than a year.

We've a very tough situation for this project. The schedule is tight and the work is hard but we did! We did a really good job! Thanks for all team members, the glory is for everyone!



Wednesday, October 26, 2016

Asia University International Workshop

This is my pleasure to be involved in Asia University International Workshop. A great experience with faculty members and students of the Department of Digital Media Design. Thanks to Playerium and Asia University for giving this great chance. I'm looking forward to see you again. :)

http://www.asia.edu.tw/news1_detail.php?no=24677

 

Saturday, February 20, 2016

Saturday, August 1, 2015

ys_MDTools Update - Sew Edges

ys_MDTools Update - Sew Edges from Yin Shiuan on Vimeo.
This is a little update of my ys_MDTools. I was removed the auto merge function since it cause some unwanted issues. Instead, I add a new function - Sew Edges. Check it out! :)

Saturday, July 4, 2015

ys MDTools demo


This little tool is write for my personal project - Liam Neeson

In some cases, we want to rebuild a perfect topology cloth mesh from Marvelous Designer. Do this work manually is a pain and tedious. So I write this tool that can easily and quickly finish this job. :)


ys MDTools demo from Yin Shiuan on Vimeo.