Tuesday, November 18, 2008

Heavy Monster Project(WIP)_Maya retopology

Hi! continue previous post.
When I complete my ZSphere building, then I go to Maya to retopology my character model.
This stage is buiding a good wire for animation in the future.
At the same time, I added some parts to my character(like nail, horn, chains...etc)
When I finished my topology, next step is go back to Zbrush, and start in sculpture in my character.


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